About This Game Explore a unique science fantasy world made entirely out of Cardboard. Imps and Robots! Dinosaurs and Energy Swords! Cardlife is a creative survival game which allows for multiple genres to collide and embrace the strengths from each genre.Innovative hand drawn crafting systemExperience full creative freedom with our hand drawn crafting system. Create completely unique weapons, tools and characters. Limitless creativity awaits!Incredible Community Creations to be discovered on Official Online ServersExplore a magical Cardboard world alone or play online with friends and encounter complete strangers! Visit epic castles, villages, mazes, statues and other fantastical creations created by other players..Increase your stats by defeating powerful cardboard creaturesAs you journey to the centre of the island, you’ll encounter dangerous creatures looking to make a light snack out of you. As you defeat various enemies they’ll drop souls which you can use to enchant gear and weapons to make your character more powerful. Work your way up to become powerful enough to defeat a terrifying raptor or the Age 2 surface droid. a09c17d780 Title: CardLife: Creative SurvivalGenre: Action, Adventure, Indie, Massively Multiplayer, RPGDeveloper:FreejamPublisher:FreejamRelease Date: 28 Feb, 2019 CardLife: Creative Survival Download Blackbox cardlife creative survival скачать бесплатно. cardlife creative survival gameplay. cardlife creative survival igg. cardlife creative survival скачать. cardlife creative survival free download. cardlife creative survival обзор. cardlife creative survival download. cardlife creative survival v0.1.60. cardlife creative survival steam. cardlife creative survival wiki. cardlife creative survival crack. cardlife creative survival. cardlife creative survival coop land Dev Blog 100 - New Tools, New Creature, Creators chest and the Like/Dislike System: The Second Phase of Our ‘Creator Tools!. Cloud Server Update: Hello everyone!Today we have launched an update to improve our Network Infrastructure and provide a better game experience for players all around the world! We have set up cloud servers in several regions which will reduce the time it takes to send information. There are still some further optimisations planned for the future as we work on our official dedicated servers but see below for further information on how we are currently solving lag within the gameSingle player and player created multiplayer. CardLife Appears On Steam - Add The Game To Your Wishlist: Welcome to the Steam Page of CardLife. We are preparing to launch the game into Early Access in October. Make sure to add the game to your wishlist by visiting the game page below:https://store.steampowered.com/app/920690/CardLife/Here’s a handy gif to show you how to add the game to your wishlistSteam Early Access is the beginning of our journey and we have some very ambitious plans to support the game once it has launched into Early Access. CardLife is a true Early Access game, you will see unfinished features, you will experience bugs but you will also be able to shape the game fully with a team of 20+ talented developers who have a great passion for this game.We have quite a number of features that we do have planned for the game but of course need your support and feedback to help us truly shape the game. A list of our planned features are listed below:Creature MountsPVE only serversLand and sea vehicles which include mechs and flying contraptionsDungeonsFarmingAdvanced technological gear and equipment (Grapple hooks, energy swords etc)Building raiding including traps and defencesReactive world including natural disastersUpdated combat mechanics including block, parry and power attacksCreature soul companionsConnect The Dots trim which allows color customisationGuilds, vendors and advanced permissions for buildingPoints of interest added to the mapFull modding support for textures, sound, new maps etcRandom quests/ custom questsLegendary itemsBiomesThirst & Temperature survival mechanicsUnderwater exploration and swimmingCustomisable server optionsCookingAlchemyFully customisable magic systemSkillsAn increase to the map sizeImproved AI behaviours and many more creaturesBelow are just a few lovely images captured in game, We're looking forward to seeing what the community creates once the game launches.Thank you everyone who has supported us during the founders edition of the game and a big thank you to everyone who is looking forward to joining us very soon on Steam Early Access. Add CardLife To Your WishlistAll the best,The CardLife Team. Update On Connection Issues/ Offline Mode: Greetings everyone, we’ve had a great launch week for CardLife but we’re still seeing players report lag in both single player and multiplayer modes. The good news is that we have started preparations to fix the lag this week and progress is going well.Cloud-Based Servers. Dev Blog 93 - Reactive World / Release Date & Wishlist Us On Steam!: Good day everyone!What happens when a world's resources are depleted? Or if entire mountains are destroyed? What about abandoned structures that are left half finished? CardLife’s Reactive World system will tackle some of those questions. Game Director Rich has shared details on how this will work in game currently, and the plan for the future:Reactive World. Offline Mode Out Now!: Hello everyone!We have just launched a new single player offline mode in CardLife!Several members of the team have worked incredibly hard to get this game mode up and running in just two weeks. They are now waiting for your feedback on this game mode and are now preparing to work on new features. We’ll share more details very very soon on what new content we are adding to CardLifeOffline Single Player Mode will effectively remove the lag that players have previously experienced. This relates to combat where maybe it takes some time to register an attack when the information is sent online. All actions in game are verified 100% by your own machine, creating a lag free experience. Players will also no longer be disconnected from their own game in single player.It is important to note that in order to activate your CardLife account to be played offline you will need to log into the game with an internet connection just once. Below is a step by step progress as to how it will workThe first time you log into CardLife, we check that your account owns CardLife as the final part of the installation process. You need to be online for this but you would need to be online anyway to download the game The next time you launch the game, you don't need to be online at all. You can be on a bus with a laptop and no wifi, and you'll still be able to play Single PlayerFrom then on single player has no network stuff regardless of whether you have internet or not, zero lag (at least zero network lag).How do I Access Single Player Offline mode?. New Update live - Optimisation, Like prompt UI change, Building Exclusion Zone Changes: Hello everyone!We hope that you've all had a smashing Christmas holiday and are gearing up for an awesome 2019! If you spent the holidays playing CardLife and creating an incredible structure or some beautiful custom weapons, make sure to share your creations with the rest of the Steam community, we'd love to see what you guys have been working on. Just hit F12 and you'll be able to upload your screenshot to Steam community at the end of your play session.Our last update included two new tools, a new creature and a voting system. You can read all about that by clicking the link below:https://steamcommunity.com/games/920690/announcements/detail/3440085689749774895However, today, we're pushing out a few optimisation tweaks that we've been working on. They mainly focus on memory optimisations as these issues are mentioned about the most within the community.1 - Memory requirements:. Dev Blog 92 - The Dire Wolf Update: Hello Everyone!We've been documenting the development of CardLife weekly on our main website, detailing core decisions, sharing work in progress and talking with our community on important development beats. As we approach our release on Steam we understand that our community will be growing and that our Steam players may be interested in seeing these Dev Blogs. As of today, we reached our 92nd Dev Blog after two years of development.If you want to read about our journey so far you can start from the very beginning by visiting this page: Archive of CardLife Dev Blogs[cardlifegame.com]From now on we will be posting our weekly dev blogs on Steam too! So without further ado, here is this weeks dev blog:Dev Blog 92 - The Dire Wolf Update. Raiding: Hi all, in this major CardLife update, the changes we have made are intended to not only give current players new goals to reach for, but will also offer a clear progression path for all new players joining CardLife. This will also allow us to accomplish an important goal of ours, which is coming out of Early Access and moving CardLife to full release.List of features:Voxelizing Water: Water has been updated, allowing players to collect it and place it just like all other terrain in game.This means water will act differently to how it has done up until now. Any buildings that were made under water will now need to be mined down to.Raiding: On PVP servers, we have implemented Raiding. The implementation is simple but effective.On PVP Servers, player structures can be destroyed allowing enemy players to enter your buildings and therefore open your chests, taking all the resources within them. If players decide to destroy the chests instead of looting them, the items contained within the chest will be destroyed.All items that are categorised as “static” can be destroyed, eg chests, walls, statues, beds, crafting benches etc, destroying any of these “static” structures will not give players rewards, they will simply allow entry in to player houses.PVE Servers: A few changes will be coming to PVE servers only, the first change is that all players will be visible on the map, and will be represented as “pink” dots.On PVE servers all doors can be opened by any player. The major difference between a creators door and a normal door is that the creators door adds a symbol to the world map.Exclusion Zones: Reduced from 15 meters to 5 meters in all directions around a structure, this will free up more space for players to dig.This change will also make it clearer for new players, as many find it difficult to know where to build currently, as there can be a large gap between other player structures and where players can finally build.Performance Increases: We have recently upgraded to the latest version of Unity, this update brings with it some bug fixes and more importantly, some major performance optimisations.Improved 3rd Person Camera: We have improved our 3rd person camera (F8 to switch to 3rd person), which means its functionality has changed slightly.The Camera will no longer go underground when looking directly up. This also means players can no longer use 3rd person to look through walls.This also means that when players are standing still, they will be able to swivel the camera to look at their character from the front (which is currently not possible).Monster Spawn Point Adjustments: Spawn points have been adjusted for all creatures, moving them to areas of the world based on the Age difficulty of that creature, this is due to changes made to the ages of a variety of creatures.This means that all Age 1 creatures will spawn on the southern side of the island, all Age 2 creatures will spawn on the Eastern side of the island and all Age 3 creatures will spawn in the top western side of the island.There will be some crossover near the boundaries of these areas, but the crossover will not spread far.Creature Re-balance: We have buffed a significant amount of creatures. This will provide more of a challenge as players progress through the ages.New Items up to end of Tier 3: We will be adding in a variety of new items to give players progression all the way to the end of Age 3, this will include a full set of Bows and Crossbows, Armor, Accessories and Construction pieces. Each new item will be roughly 1.5x more powerful than the level before, allowing players to defeat the next level of creature difficulty.Quests until End of the Game: With the Re-balancing of progress that is going live in this build, we are also adding in a new set of quests. These new quests will allow players to go from the start of the game all the way to the “end” of the game, which will be defeating the highest level creature in Cardlife.Official Server Re-Hosted: Before the update we will be switching server providers for our official servers, from AWS to OVH. This means that the Current Asian and Australian servers will be moved to North America and will be re-named to reflect this change. This will not effect the contents of the servers, all structures and player progress will remain the same.Players wishing to host their own servers will not be affected by this change, this will be especially useful for Asian and Australian players affected by the OVH move. As the service that players use for self hosted servers is Photon, this means that ping will remain the same on self hosted servers after we make the move to OVH.Minor Changes: New image added to Equipment screen, removal of “resistance” stat from armor and creatures, Bugs: Bedrock Void removed, Terrain Generation is no longer slowing down.Look out for this build coming at the end of February, All the bestLuisJammer
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